Amos, Giulia

Giulia Amos
  • GLC F 11

Inst. f. Biomedizinische Technik
Gloriastrasse 37/ 39
8092 Zürich
Switzerland

Giulia Amos

Student Projects

If you are interested in pursuing a student project (Master's thesis, Bachelor's thesis, or semester project), please do not hesitate to reach out. Simply send me an email with your CV, transcript of records, and a brief statement explaining your motivation. We provide a range of opportunities, including hands-on projects in the lab and data analysis projects. We can tailor the projects to align with your specific interests and preferences. 

Background

I received my Master's degree in Health Sciences and Technology from ETH Zurich in 2022, specialising in medical technology applications. Throughout my Master's program, I gained professional experience in various teams, including a translational research team working on a novel approach to integrate games into digital therapy. Following an internship in the neurosurgery and emergency department at the University of Benin City Teaching Hospital, I joined the LBB to conduct my Master’s thesis. My thesis focused on optimising and analysing signal transmission in directional neural networks for neuroscience.

In June 2023, I began my doctoral studies at the LBB, motivated by a strong interest in bottom-up neuroscience. My research focuses on the study of spatially patterned in vitro biological neuronal networks on CMOS high-density microelectrode arrays. The reduced complexity of our low-density neuronal networks renders them explainable model systems for investigating various neuroscience questions. In my research, I aim to understand activity-dependent plasticity effects in both healthy and diseased neuronal networks.

 

Research Interests

  • Plasticity in Biological Neuronal Networks
  • Neuronal Network Dynamics
  • Cancer Neuroscience
  • Microphysiological Systems

 

Publications

Amos, G., Rode, D., Maffiuletti, N. A., Bizzini, M., Mauch, M., Easthope, C. A., ... & Riener, R. (2023, September). Gamification of Physical Therapy Exercises Using Commercial Entertainment Content: A Safety and Feasibility Study. In 2023 International Conference on Rehabilitation Robotics (ICORR) (pp. 1-6). IEEE. DOI: 10.1109/ICORR58425.2023.10304694.

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